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===Type II=== | ===Type II=== | ||
Type II are used as a free action by the active model to cause an effect. | Type II are used as a free action by the active model to cause an effect. | ||
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notcategory=R5 | notcategory=R5 | ||
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===Range 1 (R1) Weapons=== | ===Range 1 (R1) Weapons=== | ||
<div class="twoColumns"><dpl> | <div class="twoColumns"><dpl> | ||
category=Halo Flashpoint | category= Halo Flashpoint | ||
category=Weapon | category= Weapon | ||
category=R1 | category= R1 | ||
ordermethod=title | ordermethod=title | ||
</dpl></div> | </dpl></div> | ||
===Range 2 (R2) Weapons=== | ===Range 2 (R2) Weapons=== | ||
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===Range 6 (R6) Weapons=== | ===Range 6 (R6) Weapons=== | ||
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category=Weapon | category=Weapon | ||
category=R6 | category=R6 | ||
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===Range 7 (R7) Weapons=== | |||
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category=Halo Flashpoint | |||
category=Weapon | |||
category=R7 | |||
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{{mantic}} | {{mantic}} | ||
Latest revision as of 19:20, 19 November 2025
These are the Weapons and Items that have been avaliable in Halo: Flashpoint
Items[edit | edit source]
There are 3 different types of Items that can be picked up on the battlefield. Here is a list of weapons from Halo: Flashpoint
Type I[edit | edit source]
Type I have an ongoing effect.
Type II[edit | edit source]
Type II are used as a free action by the active model to cause an effect.
Type III[edit | edit source]
Type III can only be used with a Shoot test by a active model.
Weapons[edit | edit source]
Here is a list of weapons from Halo: Flashpoint
Close Combat (CC) Weapons[edit | edit source]
Range 1 (R1) Weapons[edit | edit source]
Range 2 (R2) Weapons[edit | edit source]
Range 3 (R3) Weapons[edit | edit source]
Range 4 (R4) Weapons[edit | edit source]
Range 5 (R5) Weapons[edit | edit source]
Range 6 (R6) Weapons[edit | edit source]
Range 7 (R7) Weapons[edit | edit source]
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