Gravity Hammer is a Weapon in Halo: Flashpoint and was released with Wave 1
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Keywords
Energy Shield Depleter/ESD (n)
When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.
If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield
Knockback
When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent cube on the same level. Resolve the attack as normal, then move the target one cube directly away from the attack (see page 26 of the rulebook)
If the attacker and target are in the same cube (i.e. in an Assault action) then the attacker choose any adjacent cube on the same level to move the target into.
Otherwise, use a normal Line of Sight between attacker and target to work out where the model moves (i.e. a Shoot action). Continue the LOS from the attacker through the target and into the first new cube beyond the one the target is standing in and on the same level. If it is unclear which cube the target moves into, roll a dice to randomly determine the destination
Refer to page 26 on Forced Movement rules for consequent effects of Knockback.
Lethal (n)
A model that suffers wounds from a weapon with the Lethal keyword (after applying shields and armour) takes (n) additional wounds (in total, not per wound suffered)
Lethal is cumulative. If more than one Lethal modifier applies to the attack, add together the (n) values.
Smash (n)
A model with the Smash keyword gains +n dice when performing a fight test
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