19 November 2025
- 22:0322:03, 19 November 2025 diff hist −7 Template:BR75 Battle Rifle No edit summary current
- 22:0322:03, 19 November 2025 diff hist +54 Template:BR75 Battle Rifle No edit summary
- 21:5921:59, 19 November 2025 diff hist +61 Template:BR75 Battle Rifle No edit summary
- 21:5321:53, 19 November 2025 diff hist +77 Template:BR75 Battle Rifle No edit summary
- 21:4821:48, 19 November 2025 diff hist −32 Template:BR75 Battle Rifle →Keywords
- 21:4821:48, 19 November 2025 diff hist +19 Template:BR75 Battle Rifle →Keywords
- 21:4721:47, 19 November 2025 diff hist −25 Template:BR75 Battle Rifle No edit summary
- 21:4621:46, 19 November 2025 diff hist 0 Template:BR75 Battle Rifle →Keywords Tag: Manual revert
- 21:4621:46, 19 November 2025 diff hist −19 Template:BR75 Battle Rifle →Keywords
- 21:4521:45, 19 November 2025 diff hist +19 Template:BR75 Battle Rifle →Keywords
- 21:4421:44, 19 November 2025 diff hist +86 N Template:BR75 Battle Rifle Created page with "===BR75 Battle Rifle=== ==Keywords== {{Optics}} {{Rapid Fire}} {{Weight of Fire (n)}}"
- 21:2421:24, 19 November 2025 diff hist −3 Template:Continuous Fire →Continuous Fire current
- 20:2420:24, 19 November 2025 diff hist +2,236 Weapons/Items Reference Guide No edit summary current
- 20:1120:11, 19 November 2025 diff hist +11 Weapons/Items Reference Guide No edit summary
- 20:0520:05, 19 November 2025 diff hist +54 Template:Drop Wall (Type II) →Drop Wall (Type II) current
- 20:0420:04, 19 November 2025 diff hist +135 N Template:Intel (Type I) Created page with "===Intel (Type I)=== When revealed, this item is worth + 1 VP to the team that reveals it. One-Use." current
- 20:0220:02, 19 November 2025 diff hist +262 N Template:Thruster (Type II) Created page with "===Thruster (Type II)=== Use this item to add +1 to a model’s speed stat for an Advance or Sprint action made using the model’s normal short or long actions. Must be used before beginning the affected move action. One-Use." current
- 20:0220:02, 19 November 2025 diff hist +272 N Template:Threat Sensor (Type II) Created page with "===Threat Sensor (Type II)=== Pick a target cube for the Threat Sensor, for the remainder of the round friendly models are considered to have LOS to that cube and any models within it, and all adjacent cubes from that location. One-Use." current
- 20:0120:01, 19 November 2025 diff hist +373 N Template:Shroud Screen (Type II) Created page with "===Shroud Screen (Type II)=== When this item is used, place the token in the holder’s cube, or any adjacent cube within LOS. The Shroud Screen blocks LOS into, out of, in, or through that cube for the rest of the Round. The cube itself may still be targeted (e.g. with Explosive weapons). One-Use." current
- 20:0020:00, 19 November 2025 diff hist +789 N Template:Quantum Translocator (Type II) Created page with "===Quantum Translocator (Type II)=== The model carrying this item may use it immediately prior to making an Advance or Sprint action. Place the QT Token in the same Cube that the model activated it in. Up to the end of that Activation, if you are within 2 cubes of the QT Token, you may return to that cube. This will not trigger a ‘breakaway’ attack from an opponent and the model does not move through any intervening cubes or terrain, it is simply picked up and plac..." current
- 19:5919:59, 19 November 2025 diff hist +304 N Template:Plasma Grenade (Type III) Created page with "===Plasma Grenade (Type III)=== This item has the weapon profile R3, AP2, Frag (4), Grenade, Lethal (1), One-Use, Sticky." current
- 19:5619:56, 19 November 2025 diff hist 0 Template:Overshield (Type II) →Overshield (Type II) current
- 19:5619:56, 19 November 2025 diff hist 0 Template:Grappleshot (Type II) →Grappleshot (Type II) current
- 19:5619:56, 19 November 2025 diff hist 0 Template:Fragmentation Grenade (Type II) →Fragmentation Grenade (Type III) current
- 19:5619:56, 19 November 2025 diff hist +36 Template:Drop Wall (Type II) →Drop Wall (Type II)
- 19:5519:55, 19 November 2025 diff hist 0 Template:Explosive Ammo (Type III) →Explosive Ammo (Type III) current
- 19:5519:55, 19 November 2025 diff hist +39 Template:Explosive Ammo (Type III) →Explosive Ammo (Type III)
- 19:5419:54, 19 November 2025 diff hist +36 Template:Overshield (Type II) No edit summary
- 19:5319:53, 19 November 2025 diff hist +298 N Template:Overshield (Type II) Created page with "===Overshield (Type II)=== The model carrying this item can use it to add 1 to their Energy Shield. This addition only lasts until the Energy Shield is used or depleted. This Shield must be used/depleted before using the model’s own Shields. One-Use."
- 19:5219:52, 19 November 2025 diff hist +279 N Template:Health Pack (Type I) Created page with "===Health Pack (Type I)=== The model carrying this item has the keyword Life Support. As an Auxiliary Action this item can be used to remove all damage the model carrying it has currently suffered. Return to the spare pile when triggered." current
- 19:5119:51, 19 November 2025 diff hist +178 N Template:Hardlight Shield (Type I) Created page with "===Hardlight Shield (Type I)=== While carrying this item, the model has +1 Armour (AR). The item is returned to the supply when the model carrying it next receives a Wound Token." current
- 19:5019:50, 19 November 2025 diff hist +306 N Template:Grappleshot (Type II) Created page with "===Grappleshot (Type II)=== This item may be used to make a free one-cube Advance action: this may be used in addition to other Advance or Sprint actions this Turn. Alternatively, it can be used to pick up an Item or Weapon Token within LOS in an adjacent cube. One-Use."
- 19:4719:47, 19 November 2025 diff hist +1 Template:Fragmentation Grenade (Type II) →Fragmentation Grenade (Type III)
- 19:4719:47, 19 November 2025 diff hist +281 N Template:Fragmentation Grenade (Type II) Created page with "===Fragmentation Grenade (Type III)=== The standard high-explosive, dual-purpose fragmentation grenade. This item has the weapon profile R3, AP1, Frag (5), Grenade], [[Keyword Reference Guide#One-USe|One-Use."
- 19:4419:44, 19 November 2025 diff hist +46 Template:Active Camouflage (Type II) →Active Camouflage (Type II) current
- 19:4319:43, 19 November 2025 diff hist +1 Template:Explosive Ammo (Type III) →Explosive Ammo (Type III)
- 19:4319:43, 19 November 2025 diff hist +389 N Template:Explosive Ammo (Type III) Created page with "===Explosive Ammo (Type III)=== The model carrying this item may use it with a ranged weapon to gain +1 die modifier and Lethal (1) in a single Ranged test. May not be used with weapons which have the Explosive, Grenadeor Lunge keyword. One-Use."
- 19:4019:40, 19 November 2025 diff hist +93 N Template:Drop Wall (Type II) Created page with "===Drop Wall (Type II)=== Place an Energy Shield Barrier (2) in the holder’s cube. One-Use."
- 19:3919:39, 19 November 2025 diff hist +168 N Template:Active Camouflage (Type II) Created page with "===Active Camouflage (Type II)=== This item provides the Keyword ‘Active Camouflage’ once activated. This keyword is lost if this model Sprints, Fights, or Shoots."
- 19:3819:38, 19 November 2025 diff hist +982 Weapons/Items Reference Guide No edit summary
- 19:3319:33, 19 November 2025 diff hist −2 Weapons/Items Reference Guide No edit summary
- 19:3219:32, 19 November 2025 diff hist +17 Weapons/Items Reference Guide No edit summary
- 19:2919:29, 19 November 2025 diff hist +94 N Template:Intel Created page with "===Intel=== When revealed, this item is worth + 1 VP to the team that reveals it. One-Use." current
- 19:2819:28, 19 November 2025 diff hist +229 N Template:Health Pack Created page with "===Health Pack=== The model carrying this item has the keyword Life Support. As an Auxiliary Action this item can be used to remove all damage the model carrying it has currently suffered. Return to the spare pile when triggered." current
- 19:2719:27, 19 November 2025 diff hist +169 N Template:Hardlight Shield Created page with "===Hardlight Shield=== While carrying this item, the model has +1 Armour (AR). The item is returned to the supply when the model carrying it next receives a Wound Token." current
- 19:2619:26, 19 November 2025 diff hist −2,786 Weapons/Items Reference Guide Replaced content with "This is a quick reference keyword guide for Halo: Flashpoint {{Hardlight Shield}} <br><br>Back To Top {{Health Pack}} <br><br>Back To Top {{Intel}} <br><br>Back To Top {{mantic}}" Tag: Replaced
- 19:2619:26, 19 November 2025 diff hist +3,078 N Weapons/Items Reference Guide Created page with "This is a quick reference keyword guide for Halo: Flashpoint {{Hardlight Shield}} <br><br>Back To Top {{Health Pack}} <br><br>Back To Top {{Intel}} <br><br>Back To Top {{Continuous Fire}} <br><br>Back To Top {{EMP}} <br><br>Back To Top {{Energy Shield (n)}} <br><br>Keyword Reference Guide#Top|Ba..."
- 19:2019:20, 19 November 2025 diff hist +1 Weapons/Items →Type I current
- 19:1919:19, 19 November 2025 diff hist −2 Intel No edit summary current
- 19:1919:19, 19 November 2025 diff hist +492 N Intel Created page with "{{Halo Item|series=HaloFlashpointLogo.png|name=Intel|type=Item|wave=???|keywords=|range=|release_date=October 20, 2025|loadouts=|ap=+1}}'''Intel''' is a Type I Item in Halo: Flashpoint and was released with the October 20 Balance update ==About== ==Rules== When revealed, this item is worth + 1 VP to the team that reveals it. One-Use. ==Gallery== <gallery mode=nolines> </gallery> category: Halo Flashpoint category: Item category: Ty..."
