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Spartan MK VII (Fireteam Hydra): Difference between revisions

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==Keywords==
==Keywords==
{{Energy Shield (n)}}
{{Energy Shield (n)}}
{{Tactician}}
{{ESD (n)}}
{{Weight of Fire (n)}}


==Gallery==
==Gallery==

Revision as of 17:56, 6 January 2025

Spartan MK VII (Fireteam Hydra) is a member of Fireteam Hydra in Halo: Flashpoint

About

Spartan MK VII (Fireteam Hydra) is named after the Mark VII Mjolnir Armour and has a load out of M11 Combat Knife along with Energy Shields (2)

An alternative version of this model is Spartan MK VII

Keywords

Energy Shield (n)

Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account.

Models with the Energy Shield keyword start the game with (n) Energy Shields (fully charged). When a model with this keyword takes Hits from losing an opposed dice test, they lose one shield for each hit they need to block, until all Hits have been negated or they have run out of energy shields. If there are Hits remaining after all energy shields have gone, adjust this by any Armour or Armour Piercing that apply to calculate if the model will actually suffer Wounds (refer to Damage and Death on page 20 of the rulebook)

If a model is protected by more than one Energy Shield source, they are all used before moving on to armour.

At the beginning of each Round, every model with the Energy Shield keyword regains 1 depleted Energy Shield on their Profile card (up to a maximum of n) to represent their Energy Shield regenerating. Flip one Energy Shield token back to its blue side. Template:Tactician

Energy Shield Depleter/ESD (n)

When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.

If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield

Weight of Fire (n)

A model with this keyword may reroll (n) dice when making Ranged tests.

Weight of Fire is cumulative. If more than one Weight of Fire modifier applies to the test, add together the (n) value from each source.

Gallery

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