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Spartan Brawler (Fireteam Hydra)

Spartan Brawler (Fireteam Hydra) is a member of Fireteam Hydra in Halo: Flashpoint

About

Spartan Brawler (Fireteam Hydra) is named after the BRAWLER-class Mjolnir however the model has a MK17 MOD1 CBRN/KUZNETS attachment to its helmet.

An alternative version of this model is Spartan Brawler

Keywords

Energy Shield (n)

Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account.

Models with the Energy Shield keyword start the game with (n) Energy Shields (fully charged). When a model with this keyword takes Hits from losing an opposed dice test, they lose one shield for each hit they need to block, until all Hits have been negated or they have run out of energy shields. If there are Hits remaining after all energy shields have gone, adjust this by any Armour or Armour Piercing that apply to calculate if the model will actually suffer Wounds (refer to Damage and Death on page 20 of the rulebook)

If a model is protected by more than one Energy Shield source, they are all used before moving on to armour.

At the beginning of each Round, every model with the Energy Shield keyword regains 1 depleted Energy Shield on their Profile card (up to a maximum of n) to represent their Energy Shield regenerating. Flip one Energy Shield token back to its blue side.

Energy Shield Depleter/ESD (n)

When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.

If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield

Lethal (n)

A model that suffers wounds from a weapon with the Lethal keyword (after applying shields and armour) takes (n) additional wounds (in total, not per wound suffered)

Lethal is cumulative. If more than one Lethal modifier applies to the attack, add together the (n) values.

Rapid Fire

A model using a weapon with the Rapid Fire keyword may choose to fire it normally, or 'Blaze Away'with a Shoot action in an attempt to pin models, but cause no wounds. Rules that affect Shoot actions still apply unless noted otherwise.

The shooting player must declare they are making a Blaze Away ateempt and then follow the normal rules for a Shoot action (LOS, Range, etc). There are no benefits from Crouching for either the shooter or the target during Blaze Away. The Optics keyword has no effect when making a Blaze Away roll.

The player making the Blaze Away rolls a 4 dice Ranged Test (x)

The player controlling the target model now rolls a 3dice Survive test (x) and compares the number of successes rolled.

If the shooting model has rolled more successes than the target model, the target model has 1 Energy Shield depleted and becomes pinned (see page 26 of the Rulebook). With any other result, nothing happens.

Note: Armour and Armour Piercing are not applicable when making a Survive roll against a Blaze Away because no damage is caused

Weight of Fire (n)

A model with this keyword may reroll (n) dice when making Ranged tests.

Weight of Fire is cumulative. If more than one Weight of Fire modifier applies to the test, add together the (n) value from each source.

Gallery

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