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Spartan Zvezda (Fireteam Hydra): Difference between revisions

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==About==
==About==
Spartan Zvezda (Fireteam Hydra) is named after the [https://www.halopedia.org/ZVEZDA-class_Mjolnir ZVEZDA-class Mjolnir Armour] and has a loadout of [[M11 Combat Knife]],[[VK78 Commando]] along with [[Energy Shield (n)|Energy Shields (2)]] and [[Scout]]
Spartan Zvezda (Fireteam Hydra) is named after the [https://www.halopedia.org/ZVEZDA-class_Mjolnir ZVEZDA-class Mjolnir Armour] and has a loadout of [[M11 Combat Knife]] along with [[Energy Shield (n)|Energy Shields (2)]] and [[Scout]]


An alternative version of this model is [[Spartan Zvezda]]
An alternative version of this model is [[Spartan Zvezda]]

Revision as of 12:32, 5 January 2025

Spartan Zvezda (Fireteam Hydra) is a member of Fireteam Hydra in Halo: Flashpoint

About

Spartan Zvezda (Fireteam Hydra) is named after the ZVEZDA-class Mjolnir Armour and has a loadout of M11 Combat Knife along with Energy Shields (2) and Scout

An alternative version of this model is Spartan Zvezda

Keywords

Energy Shield (n)

Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account.

Models with the Energy Shield keyword start the game with (n) Energy Shields (fully charged). When a model with this keyword takes Hits from losing an opposed dice test, they lose one shield for each hit they need to block, until all Hits have been negated or they have run out of energy shields. If there are Hits remaining after all energy shields have gone, adjust this by any Armour or Armour Piercing that apply to calculate if the model will actually suffer Wounds (refer to Damage and Death on page 20 of the rulebook)

If a model is protected by more than one Energy Shield source, they are all used before moving on to armour.

At the beginning of each Round, every model with the Energy Shield keyword regains 1 depleted Energy Shield on their Profile card (up to a maximum of n) to represent their Energy Shield regenerating. Flip one Energy Shield token back to its blue side.

Scout

After deployment, but before the first Round, a model with the Scout keyword may make a free one-cube Advance action. If both sides have models with Scout then the player who will take the first Turn moves all their scouts first. A scout may not enter a cube containing an enemy model during this pre-battle movement but may pick up items, weapons or scenario objects. (e.g. Power Seeds)

Additionally, a model with Scout keyword can keep a Crouch Token they already have when they make an Advance action.

Gallery

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