Created page with "===Flight=== A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physicallly placed on the gaming table. If the model falls, it will not take damage or Pinned" |
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===Flight=== | ===Flight=== | ||
A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be | A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physically placed on the gaming table. If the model falls, it will not take damage or Pinned. This is not free movement, and the model still requires enough cubes of movement to do so. | ||
Latest revision as of 18:55, 19 November 2025
Flight[edit source]
A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physically placed on the gaming table. If the model falls, it will not take damage or Pinned. This is not free movement, and the model still requires enough cubes of movement to do so.
