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This is a quick reference [[Weapons/Items]] guide for [[Halo: Flashpoint]] | This is a quick reference [[Weapons/Items]] guide for [[Halo: Flashpoint]] | ||
{{ | {{Active Camouflage (Type II)}} | ||
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{{ | {{Drop Wall (Type II)}} | ||
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{{Intel}} | {{Explosive Ammo (Type III)}} | ||
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{{Fragmentation Grenade (Type II)}} | |||
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{{Grappleshot (Type II)}} | |||
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{{Hardlight Shield (Type I)}} | |||
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{{Health Pack (Type I)}} | |||
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{{Overshield (Type II)}} | |||
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{{Plasma Grenade (Type III)}} | |||
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{{Quantum Translocator (Type II)}} | |||
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{{Shroud Screen (Type II)}} | |||
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{{Threat Sensor (Type II)}} | |||
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{{Thruster (Type II)}} | |||
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{{Intel (Type I)}} | |||
<br><br>[[Weapons/Items Reference Guide#Top|Back To Top]] | <br><br>[[Weapons/Items Reference Guide#Top|Back To Top]] | ||
{{mantic}} | {{mantic}} | ||
Revision as of 19:38, 19 November 2025
This is a quick reference Weapons/Items guide for Halo: Flashpoint
Active Camouflage (Type II)
This item provides the Keyword ‘Active Camouflage’ once activated. This keyword is lost if this model Sprints, Fights, or Shoots.
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Drop Wall (Type II)
Place an Energy Shield Barrier (2) in the holder’s cube. One-Use.
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Explosive Ammo (Type III)
The model carrying this item may use it with a ranged weapon to gain +1 die modifier and Lethal (1) in a single Ranged test. May not be used with weapons which have the Explosive, Grenade or Lunge keyword. One-Use.
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Fragmentation Grenade (Type III)
The standard high-explosive, dual-purpose fragmentation grenade. This item has the weapon profile R3, AP1, Frag (5), Grenade, One-Use.
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Grappleshot (Type II)
This item may be used to make a free one-cube Advance action: this may be used in addition to other Advance or Sprint actions this Turn. Alternatively, it can be used to pick up an Item or Weapon Token within LOS in an adjacent cube. One-Use.
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Hardlight Shield (Type I)
While carrying this item, the model has +1 Armour (AR). The item is returned to the supply when the model carrying it next receives a Wound Token.
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Health Pack (Type I)
The model carrying this item has the keyword Life Support. As an Auxiliary Action this item can be used to remove all damage the model carrying it has currently suffered. Return to the spare pile when triggered.
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Overshield (Type II)
The model carrying this item can use it to add 1 to their Energy Shield. This addition only lasts until the Energy Shield is used or depleted. This Shield must be used/depleted before using the model’s own Shields. One-Use.
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Plasma Grenade (Type III)
This item has the weapon profile R3, AP2, Frag (4), Grenade, Lethal (1), One-Use, Sticky.
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Quantum Translocator (Type II)
The model carrying this item may use it immediately prior to making an Advance or Sprint action. Place the QT Token in the same Cube that the model activated it in. Up to the end of that Activation, if you are within 2 cubes of the QT Token, you may return to that cube. This will not trigger a ‘breakaway’ attack from an opponent and the model does not move through any intervening cubes or terrain, it is simply picked up and placed in the original cube. If there is an enemy model in the cube that the model returns to, an Assault will be triggered, but will not gain the +2 Dice as this is not an advance action. The item is returned to the supply at the end of the Activation in which it is used. One-Use.
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Shroud Screen (Type II)
When this item is used, place the token in the holder’s cube, or any adjacent cube within LOS. The Shroud Screen blocks LOS into, out of, in, or through that cube for the rest of the Round. The cube itself may still be targeted (e.g. with Explosive weapons). One-Use.
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Threat Sensor (Type II)
Pick a target cube for the Threat Sensor, for the remainder of the round friendly models are considered to have LOS to that cube and any models within it, and all adjacent cubes from that location. One-Use.
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Thruster (Type II)
Use this item to add +1 to a model’s speed stat for an Advance or Sprint action made using the model’s normal short or long actions. Must be used before beginning the affected move action. One-Use.
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Intel (Type I)
When revealed, this item is worth + 1 VP to the team that reveals it. One-Use.
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