Created page with "'''Flight''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== The soldier is equipped with an anti-grav device or thrusters to allow them to reach high terrain quickly or soar over obstacles. ==Rules== A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows i..." |
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==Rules== | ==Rules== | ||
A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be | A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physically placed on the gaming table. If the model falls, it will not take damage or be Pinned. This is not free movement, and the model still requires enough cubes of movement to do so. | ||
[[category: Halo Flashpoint]] | [[category: Halo Flashpoint]] | ||
Latest revision as of 20:07, 19 November 2025
Flight is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set)
Description[edit | edit source]
The soldier is equipped with an anti-grav device or thrusters to allow them to reach high terrain quickly or soar over obstacles.
Rules[edit | edit source]
A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physically placed on the gaming table. If the model falls, it will not take damage or be Pinned. This is not free movement, and the model still requires enough cubes of movement to do so.
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