This is a quick reference keyword guide for Halo: Flashpoint
Acrobatic
For scenarios in which Kills count towards the victory conditions (e.g. Slayer) each enemy killed by a model with this keyword counts as 2 kills
Active Camouflage
If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if this model has fully charged Energy Shields.
Blast
Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted
Continuous Fire
When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player.
One-Use
One use only.
Two-Uses
Two uses only.
Weight of Fire (n)
A model with this keyword may reroll (n) dice when making Ranged tests.
Weight of Fire is cumulative. If more than one Weight of Fire modifier applies to the test, add together the (n) value from each source.
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