Combined display of all available logs of Mantic Games Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:47, 5 January 2025 Dave talk contribs created page Template:Evade (Created page with "==Evade== When an unpinned model with the Evade keyword is the subject of a Shoot action but is not killed or Pinned or subject to any forced movement, it may make an immediate 1 cube Advance action. This may trigger an Assault action as normal.")
- 05:46, 5 January 2025 Dave talk contribs created page Evade (Created page with "'''Evade''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Some soldiers are skilled at jinkin and rolling out of the way of incoming fire, and using the opportunity to process across the area ==Rules== When an unpinned model with the Evade keyword is the subject of a Shoot action but is not killed or Pinned or subject to any forced movement, it may make an immediate 1 cube Advance action. This may trigger an Assault...")
- 05:40, 5 January 2025 Dave talk contribs created page Template:Smash (n) (Created page with "==Smash (n)== A model with the Smash keyword gains +n dice when performing a fight test")
- 05:39, 5 January 2025 Dave talk contribs created page Smash (n) (Created page with "'''Smash (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== An enemy with great physical strength, or a heavy melee weapon, who hits their foe with spectacular force. ==Rules== A model with the Smash keyword gains +n dice when performing a fight test category: Halo Flashpoint category: Keyword {{mantic}}")
- 05:35, 5 January 2025 Dave talk contribs created page Template:Horde (Created page with "==Horde== During a close combat fight, models with the Horde keyword gain the friendly model bonus as normal, plus an additional +1 die modifier for each friendly model in the same cude (not counting itself) that also has the Horde keyword.")
- 05:35, 5 January 2025 Dave talk contribs created page Horde (Created page with "'''Horde''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Some soldiers can overwhelm the enemy with sheer weight of numbers than great skill at arms. ==Rules== During a close combat fight, models with the Horde keyword gain the friendly model bonus as normal, plus an additional +1 die modifier for each friendly model in the same cude (not counting itself) that also has the Horde keyword. category: Halo Flashpoint...")
- 03:29, 5 January 2025 Dave talk contribs created page MediaWiki:Common.css (Created page with "CSS placed here will be applied to all skins: .twoColumns { -moz-column-count:2; -webkit-column-count:2; column-count:2; }")
- 03:18, 5 January 2025 Dave talk contribs created page MediaWiki:Cosmos.css (Created page with "All CSS here will be loaded for users of the Cosmos skin: ")
- 02:27, 5 January 2025 Dave talk contribs created page Template:Grenade (Created page with "==Grenade== There will always be other keywords to denote the type of explosive attack after rolling to hit. e.g. (Frag (n)) Grenades are thrown using using a Shoot action. Choose a target cube within range. If you do not have LOS to the target cube, then both the shooting model and the target cube must be visable when viewed directly above. (i.e The grenade is thrown directly into the cube if you have LOS, or lobbed over whatever is blocking LOS.) Roll a 3 dice Ra...")
- 02:27, 5 January 2025 Dave talk contribs created page Grenade (Created page with "'''Grenade''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== A compact explosive device thrown from the hand or fired from a launcher, intended to kill and wound enemy fighters. ==Rules== There will always be other keywords to denote the type of explosive attack after rolling to hit. e.g. (Frag (n)) Grenades are thrown using using a Shoot action. Choose a target cube within range. If you do not have LOS to the ta...")
- 02:15, 5 January 2025 Dave talk contribs created page Template:Explosive (Created page with "==Explosive== There are always other keywords to denote the type of explosive attack after rolling to hit. (e.g. Frag (n)) When using an Explosive weapon, perform a Shoot action, which must target a cube that is LOS; you do not need to be able to see an individual model in the cube. Make a 3 dice Ranged test (1) with no modifiers or rerolls allowed. If successful, the target cube is hit. If failed, roll to Scatter (refer to Page 28 in the rulebook) to determine wh...")
- 02:15, 5 January 2025 Dave talk contribs created page Explosive (Created page with "'''Explosive''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== When an Explosive weapon is used it may injure or kill individuals within an area of effect, and the force of the explosion will throw survivors to the ground. ==Rules== There are always other keywords to denote the type of explosive attack after rolling to hit. (e.g. Frag (n)) When using an Explosive weapon, perform a Shoot action, which must targe...")
- 02:03, 5 January 2025 Dave talk contribs created page Template:Frag (n) (Created page with "==Frag (n)== After rolling to hit with a weapon using the Explosive or Grenade keywords, roll a '''(n) dice 4+ test (x)''' for the strength of the attack. No modifiers or rerolls allowed. Models in the target cube must roll a '''3 dice Survive test (x)''' The shooter rolls once for the attack and then each model in the cube rolls separately for their Survive test (enemy and friendly models are all affected) '''Draw or Survive has more successes:''' Attack fails...")
- 02:02, 5 January 2025 Dave talk contribs created page Frag (n) (Created page with "'''Frag (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== When a high-explosive weapon that can blast infantry to pieces is coming this way, you'll hear the shout: "Frag incoming!". ==Rules== After rolling to hit with a weapon using the Explosive or Grenade keywords, roll a '''(n) dice 4+ test (x)''' for the strength of the attack. No modifiers or rerolls allowed. Models in the target cube must roll a '''3...")
- 01:49, 5 January 2025 Dave talk contribs created page Template:Fearless (Created page with "==Fearless== The model can never be Pinned (even if caused by other keywords). If affected by an attack that has effects in addition to pinning, such as Hits caused by Frag, the additional effects still apply.")
- 01:49, 5 January 2025 Dave talk contribs created page Fearless (Created page with "'''Fearless''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== The character is an experienced fighter and shows no fear in the face of the enemy ==Rules== The model can never be Pinned (even if caused by other keywords). If affected by an attack that has effects in addition to pinning, such as Hits caused by Frag, the additional effects still apply. category: Halo Flashpoint category: Keyword {{mantic}}")
- 01:26, 5 January 2025 Dave talk contribs created page Imposing (Created page with "'''Imposing''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This warrior has a great presence on the battlefield which causes the enemy to be hesitant in hand-to-hand combat ==Rules== This model recieves a +1 die modifier in Fight or Survive dice tests during an Assault category: Halo Flashpoint category: Keyword {{mantic}}") Tag: Visual edit: Switched
- 01:26, 5 January 2025 Dave talk contribs created page Template:Imposing (Created page with "==Imposing== This model recieves a +1 die modifier in Fight or Survive dice tests during an Assault")
- 01:06, 5 January 2025 Dave talk contribs created page File:MCbox.png
- 01:06, 5 January 2025 Dave talk contribs uploaded File:MCbox.png
- 01:06, 5 January 2025 Dave talk contribs created page File:MCpaintbox.jpg
- 01:06, 5 January 2025 Dave talk contribs uploaded File:MCpaintbox.jpg
- 00:57, 5 January 2025 Dave talk contribs created page Master Chief John-117 (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|Fireteam_Image=File:MCmodel.png|faction=Spartan|type=Legends|wave=Wave 1}}") Tag: Visual edit
- 00:54, 5 January 2025 Dave talk contribs created page Template:Halo Unit (Created page with "<includeonly> <infobox> <image source="series"> <caption source="caption-series"/> </image> <title source="title1"> <default>{{PAGENAME}}</default> </title> <image source="Fireteam_Image"> <caption source="caption-Fireteam_Image"/> </image> <group> <header source="fireteam_details">Unit Details</header> <data source="fireteam_members"> <label>Name</label> </data> <data source="faction"> <label>Faction</label> </da...")
- 00:44, 5 January 2025 Dave talk contribs created page War Games Fireteam (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:Wargamesfireteam.png|wave=* Wave 2|store_link=[https://haloflashpoint.manticgames.com/products/wargames-expansion-pack/ Mantic Store]|fireteam_members=}} '''War Games Fireteam''' is a fireteam for Halo: Flashpoint which was released with Wave 2, specifically with the War Games expansion == Fireteam Members == {{Mantic}}")
- 00:39, 5 January 2025 Dave talk contribs created page Elite Mercenaries (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:EilteMerc.png|wave=* Wave 1 (Spartan Edition)|store_link=[https://haloflashpoint.manticgames.com/products/spartan-edition/ Mantic Store]|fireteam_members=* Elite Mercenary (Plasma Rifle) * Elite Mercenary (Needler) * Elite Mercenary (Energy Sword) * Elite Mercenary (???)} '''Elite Mercenaries''' is a fireteam for Halo: Flashpoint which was originally included in the Spar...")
- 00:12, 5 January 2025 Dave talk contribs created page Halo Flashpoint Fireteam (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:Halo Flashpoint Fireteam A.png|wave=* Wave 1|store_link=[https://haloflashpoint.manticgames.com/products/fireteam-hydra-spartans-pack/ Mantic Store]|fireteam_members=* Spartan MK VII * Spartan Zvezda * Spartan Deadeye * Spartan Brawler}} '''Halo Flashpoint Fireteam''' is a fireteam for Halo: Flashpoint which was originally included in the Spartan Edition and Recon Editio...")
- 00:07, 5 January 2025 Dave talk contribs created page Fireteam Cerberus (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:Fireteam Cerberus.png|wave=* Wave 1 (Spartan Edition) * Wave 2|store_link=[https://haloflashpoint.manticgames.com/products/fireteam-hydra-spartans-pack/ Mantic Store]|fireteam_members=}} '''Fireteam Cerberus''' is a fireteam for Halo: Flashpoint which was released with Wave 2 == Fireteam Members == {{Mantic}}")
- 00:00, 5 January 2025 Dave talk contribs moved page Hydra Fireteam to Fireteam Hydra without leaving a redirect
- 23:56, 4 January 2025 Dave talk contribs created page Template:Rapid Fire (Created page with "==Rapid Fire== A model using a weapon with the Rapid Fire keyword may choose to fire it normally, or 'Blaze Away'with a Shoot action in an attempt to pin models, but cause no wounds. Rules that affect Shoot actions still apply unless noted otherwise. The shooting player must declare they are making a Blaze Away ateempt and then follow the normal rules for a Shoot action (LOS, Range, etc). There are no benefits from Crouching for either the shooter or the target during B...")
- 23:55, 4 January 2025 Dave talk contribs created page Rapid Fire (Created page with "'''Rapid Fire''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Spraying bullets indiscriminately over an area encourages the enemy to keep their heads down, but is too inaccurate to cause much damage. ==Rules== A model using a weapon with the Rapid Fire keyword may choose to fire it normally, or 'Blaze Away'with a Shoot action in an attempt to pin models, but cause no wounds. Rules that affect Shoot actions still app...")
- 23:49, 4 January 2025 Dave talk contribs created page Template:Optics (Created page with "==Optics== A weapon with the Optics keyword adds a +1 die modifier to Shoot actions. Headshots occur on rolls of 7 and 8 This keyword may not be used when using the Rapid Fire keyword to make a Blaze Away Shoot action.")
- 23:49, 4 January 2025 Dave talk contribs created page Optics (Created page with "'''Optics''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Specialised ranged finder and targeting optical equipment ==Rules== A weapon with the Optics keyword adds a +1 die modifier to Shoot actions. Headshots occur on rolls of 7 and 8 This keyword may not be used when using the Rapid Fire keyword to make a Blaze Away Shoot action. category: Halo Flashpoint category: Keyword {{mantic}}")
- 23:44, 4 January 2025 Dave talk contribs created page Template:Unstoppable (Created page with "==Unstoppable== When this model triggers an Assault action by moving into a cube, they receive a +3 dice modifier to the Fight test instead of the normal +2")
- 23:44, 4 January 2025 Dave talk contribs created page Unstoppable (Created page with "'''Unstoppable''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This fighter carries immernse momentum and force into a fight ==Rules== When this model triggers an Assault action by moving into a cube, they receive a +3 dice modifier to the Fight test instead of the normal +2 category: Halo Flashpoint category: Keyword {{mantic}}")
- 23:40, 4 January 2025 Dave talk contribs created page Template:Firing Platform (n) (Created page with "==Firing Platform (n)== A model firing a weapon with the firing platform keyword gains +n dice when performing a Shoot action")
- 23:39, 4 January 2025 Dave talk contribs created page Firing Platform (n) (Created page with "'''Firing Platform (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon fires large calibre ammunition or very powerful energy blasts ==Rules== A model firing a weapon with the firing platform keyword gains +n dice when performing a Shoot action category: Halo Flashpoint category: Keyword {{mantic}}")
- 23:33, 4 January 2025 Dave talk contribs created page Template:One-Use (Created page with "==One-Use== One use only.")
- 23:33, 4 January 2025 Dave talk contribs created page One-Use (Created page with "'''One-Use''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This Item or Weapon may be used only once. ==Rules== One use only. category: Halo Flashpoint category: Keyword {{mantic}}")
- 23:31, 4 January 2025 Dave talk contribs created page Two-Uses (Created page with "'''Two-Uses''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This Item or Weapon may be used twice. ==Rules== Two uses only. category: Halo Flashpoint category: Keyword {{mantic}}")
- 23:31, 4 January 2025 Dave talk contribs created page Template:Two-Uses (Created page with "==Two-Uses== Two uses only.")
- 23:25, 4 January 2025 Dave talk contribs created page Weight of Fire (n) (Created page with "'''Weight of Fire (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon has a high rate of fire, making it easier to hit the enemy ==Rules== A model with this keyword may reroll (n) dice when making Ranged tests. Weight of Fire is cumulative. If more than one Weight of Fire modifier applies to the test, add together the (n) value from each source. category: Halo Flashpoint category: Keyword {{ma...")
- 23:25, 4 January 2025 Dave talk contribs created page Template:Weight of Fire (n) (Created page with "==Weight of Fire (n)== A model with this keyword may reroll (n) dice when making Ranged tests. Weight of Fire is cumulative. If more than one Weight of Fire modifier applies to the test, add together the (n) value from each source.")
- 23:24, 4 January 2025 Dave talk contribs created page Continuous Fire (Created page with "'''Continuous Fire''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon has an increaed chance of damaging the enemy, but may overheat if fired for a prolonged period ==Rules== When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must ta...")
- 23:20, 4 January 2025 Dave talk contribs created page Template:Continuous Fire (Created page with "==Continuous Fire== When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player.")
- 23:10, 4 January 2025 Dave talk contribs created page Template:Blast (Created page with "==Blast== Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted")
- 23:10, 4 January 2025 Dave talk contribs created page Template:Active Camouflage (Created page with "==Active Camouflage== If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if thsi model has fully charged Energy Shields.")
- 23:08, 4 January 2025 Dave talk contribs created page Keyword Reference Guide (Created page with "{{Acrobatic}}")
- 23:07, 4 January 2025 Dave talk contribs created page Template:Acrobatic (Created page with "==Acrobatic== For scenarios in which Kills count towards the victory conditions (e.g. Slayer) each enemy killed by a model with this keyword counts as 2 kills")
- 23:01, 4 January 2025 Dave talk contribs created page Blast (Created page with "'''Blast''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon causes a large blast radius on detonation, which can even effect soldiers sanding some distance away ==Rules== Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted category: Halo Flashpoint category: Keyword {{mantic}}")