5 January 2025
- 12:2712:27, 5 January 2025 Sangheili Mercenary (Needler) (hist | edit) [1,260 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Elite|wave=Wave 1|row2=Energy Shield (2)|Fireteam_Image=File:EilteNeedler.png|store_link=* [https://haloflashpoint.manticgames.com/products/spartan-edition/ Spartan Edition]}}'''Elite Mercenary (Needler)''' is a member of the Elite Mercenaries in Halo: Flashpoint ==About== ==Keywords== {{Energy Shield (n)}} ==Gallery== <gallery mode=nolines> File:EilteNeedler.pngElite Mercenary (Needler) </g...") originally created as "Elite Mercenary (Needler)"
- 12:2612:26, 5 January 2025 Sangheili Mercenary (Plasma Rifle) (hist | edit) [1,254 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Elite|wave=Wave 1|row2=Energy Shield (2)|Fireteam_Image=File:EiltePlasma.png|store_link=* [https://haloflashpoint.manticgames.com/products/spartan-edition/ Spartan Edition]}}'''Elite Mercenary (Plasma Rifle)''' is a member of the Elite Mercenaries in Halo: Flashpoint ==About== ==Keywords== {{Energy Shield (n)}} ==Gallery== <gallery mode=nolines> File:EiltePlasma.png|Elite Mercenary (Plasma R...") originally created as "Elite Mercenary (Plasma Rifle)"
- 12:1512:15, 5 January 2025 Spartan Brawler (hist | edit) [1,482 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Spartan|wave=Wave 1|row2=Energy Shield (2)|Fireteam_Image=File:Spartan_Brawlermodel.png|store_link=* [https://haloflashpoint.manticgames.com/products/spartan-edition/ Spartan Edition] * [https://haloflashpoint.manticgames.com/products/recon-edition/ Recon Edition]}}'''Spartan Brawler''' is a member of Halo Flashpoint Fireteam in Halo: Flashpoint ==About== ==Keywords== {{Energy Shield (n)}} =...")
- 12:1412:14, 5 January 2025 Spartan MK VII (hist | edit) [1,501 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Spartan|wave=Wave 1|row2=Energy Shield (2)|Fireteam_Image=File:Spartan_MK_VIImodel.png|store_link=* [https://haloflashpoint.manticgames.com/products/spartan-edition/ Spartan Edition] * [https://haloflashpoint.manticgames.com/products/recon-edition/ Recon Edition]}}'''Spartan MK VII''' is a member of Halo Flashpoint Fireteam in Halo: Flashpoint ==About== ==Keywords== {{Energy Shield (n)}} ==G...")
- 12:1212:12, 5 January 2025 Spartan Deadeye (hist | edit) [1,462 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Spartan|wave=Wave 1|row2=Energy Shield (2)|Fireteam_Image=File:Spartan Deadeyemodel.png|store_link=* [https://haloflashpoint.manticgames.com/products/spartan-edition/ Spartan Edition] * [https://haloflashpoint.manticgames.com/products/recon-edition/ Recon Edition]}}'''Spartan Deadeye''' is a member of Halo Flashpoint Fireteam in Halo: Flashpoint ==About== ==Keywords== {{Energy Shield (n)}} =...")
- 07:0007:00, 5 January 2025 Energy Shield (n) (hist | edit) [1,382 bytes] Dave (talk | contribs) (Created page with "'''Energy Shield (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Energy Shields are designed to absorb the energy of incoming attacks, whether this is from energy weapons or ballistic projectiles, melee combat or falling off a building ==Rules== Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account. Models with the Energy Shield keyword start th...")
- 06:1206:12, 5 January 2025 Spartan Zvezda (hist | edit) [1,381 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|type=Spartan|wave=Wave 1|row2=test}}") Tag: Visual edit
- 06:0006:00, 5 January 2025 Long (hist | edit) [481 bytes] Dave (talk | contribs) (Created page with "'''Long''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== The weapon may be cumbersome and take time to set up and sight in, or it may use a lengthy firing method to cause additional devastation. ==Rules== A normal Shoot action made with a weapon with this keyword is a long action. A Blaze Away Shoot action with a Rapid Fire weapon is still a short action. category: Halo Flashpoint category: Keyword {{ma...")
- 05:5705:57, 5 January 2025 Lunge (hist | edit) [507 bytes] Dave (talk | contribs) (Created page with "'''Lunge''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon has a long reach and can be thrust towards and enemy several feet away. ==Rules== This weapon profile is used with a Shoot action, but can only benefit from the Clear Shot and High Ground Ranged test modifiers (where applicable). Additionally, the test is made with the user's Fight stat instead of thier Ranged stat. category: Halo Flashpoint [...")
- 05:5405:54, 5 January 2025 Pack Mule (hist | edit) [365 bytes] Dave (talk | contribs) (Created page with "'''Pack Mule''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This character has great carrying capacity and multiple attachment points. ==Rules== This model may carry up to 3 items, 2 picked-up weapons and 2 scenario objects. (e.g. Power Seeds) category: Halo Flashpoint category: Keyword {{mantic}}")
- 05:5005:50, 5 January 2025 Medic (hist | edit) [391 bytes] Dave (talk | contribs) (Created page with "'''Medic''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This warrior carries medical supplies and is trained in performing battlefield wound treatment. ==Rules== This model may perform an Auxiliary action to remove 1 Wound Marker from a friendly model in the same cube. category: Halo Flashpoint category: Keyword {{mantic}}")
- 05:4605:46, 5 January 2025 Evade (hist | edit) [557 bytes] Dave (talk | contribs) (Created page with "'''Evade''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Some soldiers are skilled at jinkin and rolling out of the way of incoming fire, and using the opportunity to process across the area ==Rules== When an unpinned model with the Evade keyword is the subject of a Shoot action but is not killed or Pinned or subject to any forced movement, it may make an immediate 1 cube Advance action. This may trigger an Assault...")
- 05:3905:39, 5 January 2025 Smash (n) (hist | edit) [372 bytes] Dave (talk | contribs) (Created page with "'''Smash (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== An enemy with great physical strength, or a heavy melee weapon, who hits their foe with spectacular force. ==Rules== A model with the Smash keyword gains +n dice when performing a fight test category: Halo Flashpoint category: Keyword {{mantic}}")
- 05:3505:35, 5 January 2025 Horde (hist | edit) [511 bytes] Dave (talk | contribs) (Created page with "'''Horde''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Some soldiers can overwhelm the enemy with sheer weight of numbers than great skill at arms. ==Rules== During a close combat fight, models with the Horde keyword gain the friendly model bonus as normal, plus an additional +1 die modifier for each friendly model in the same cude (not counting itself) that also has the Horde keyword. category: Halo Flashpoint...")
- 02:2702:27, 5 January 2025 Grenade (hist | edit) [1,375 bytes] Dave (talk | contribs) (Created page with "'''Grenade''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== A compact explosive device thrown from the hand or fired from a launcher, intended to kill and wound enemy fighters. ==Rules== There will always be other keywords to denote the type of explosive attack after rolling to hit. e.g. (Frag (n)) Grenades are thrown using using a Shoot action. Choose a target cube within range. If you do not have LOS to the ta...")
- 02:1502:15, 5 January 2025 Explosive (hist | edit) [1,254 bytes] Dave (talk | contribs) (Created page with "'''Explosive''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== When an Explosive weapon is used it may injure or kill individuals within an area of effect, and the force of the explosion will throw survivors to the ground. ==Rules== There are always other keywords to denote the type of explosive attack after rolling to hit. (e.g. Frag (n)) When using an Explosive weapon, perform a Shoot action, which must targe...")
- 02:0202:02, 5 January 2025 Frag (n) (hist | edit) [1,208 bytes] Dave (talk | contribs) (Created page with "'''Frag (n)''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== When a high-explosive weapon that can blast infantry to pieces is coming this way, you'll hear the shout: "Frag incoming!". ==Rules== After rolling to hit with a weapon using the Explosive or Grenade keywords, roll a '''(n) dice 4+ test (x)''' for the strength of the attack. No modifiers or rerolls allowed. Models in the target cube must roll a '''3...")
- 01:4901:49, 5 January 2025 Fearless (hist | edit) [474 bytes] Dave (talk | contribs) (Created page with "'''Fearless''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== The character is an experienced fighter and shows no fear in the face of the enemy ==Rules== The model can never be Pinned (even if caused by other keywords). If affected by an attack that has effects in addition to pinning, such as Hits caused by Frag, the additional effects still apply. category: Halo Flashpoint category: Keyword {{mantic}}")
- 01:2601:26, 5 January 2025 Imposing (hist | edit) [391 bytes] Dave (talk | contribs) (Created page with "'''Imposing''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This warrior has a great presence on the battlefield which causes the enemy to be hesitant in hand-to-hand combat ==Rules== This model recieves a +1 die modifier in Fight or Survive dice tests during an Assault category: Halo Flashpoint category: Keyword {{mantic}}") Tag: Visual edit: Switched
- 00:5700:57, 5 January 2025 Master Chief John-117 (hist | edit) [1,172 bytes] Dave (talk | contribs) (Created page with "{{Halo Unit|series=HaloFlashpointLogo.png|Fireteam_Image=File:MCmodel.png|faction=Spartan|type=Legends|wave=Wave 1}}") Tag: Visual edit
- 00:4400:44, 5 January 2025 War Games Fireteam (hist | edit) [967 bytes] Dave (talk | contribs) (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:Wargamesfireteam.png|wave=* Wave 2|store_link=[https://haloflashpoint.manticgames.com/products/wargames-expansion-pack/ Mantic Store]|fireteam_members=}} '''War Games Fireteam''' is a fireteam for Halo: Flashpoint which was released with Wave 2, specifically with the War Games expansion == Fireteam Members == {{Mantic}}")
- 00:3900:39, 5 January 2025 Sangheili Mercenaries (hist | edit) [1,094 bytes] Dave (talk | contribs) (Created page with "{{Fireteam|series=HaloFlashpointLogo.png|Fireteam_Image=File:EilteMerc.png|wave=* Wave 1 (Spartan Edition)|store_link=[https://haloflashpoint.manticgames.com/products/spartan-edition/ Mantic Store]|fireteam_members=* Elite Mercenary (Plasma Rifle) * Elite Mercenary (Needler) * Elite Mercenary (Energy Sword) * Elite Mercenary (???)} '''Elite Mercenaries''' is a fireteam for Halo: Flashpoint which was originally included in the Spar...") originally created as "Elite Mercenaries"