This is a quick reference keyword guide for Halo: Flashpoint
Acrobatic
For scenarios in which Kills count towards the victory conditions (e.g. Slayer) each enemy killed by a model with this keyword rewards +1 VP.
Active Camouflage
While this model has fully charged Energy Shields (the amount of shields it starts with, not including purchased upgrades) you may not draw LOS to it unless:
• You are in an adjacent or same cube, however ranged attacks will be at a -2 modifier against it.
• If this model does not have fully charged shields then you may draw LOS to it as usual, however ranged attacks will be at a -2 modifier against it.
• If a model with no shields gains Active Camouflage, this modifier will reduce to -1 dice against it for Ranged Attacks.
Blast
Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted
Continuous Fire
When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player.
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