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Keyword Reference Guide: Difference between revisions

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This is a quick reference keyword guide for [[Halo: Flashpoint]]
This is a quick reference [[keywords|keyword]] guide for [[Halo: Flashpoint]]
{{Acrobatic}}
{{Acrobatic}}
{{Active Camouflage}}
{{Active Camouflage}}

Revision as of 22:21, 4 January 2025

This is a quick reference keyword guide for Halo: Flashpoint

Acrobatic

For scenarios in which Kills count towards the victory conditions (e.g. Slayer) each enemy killed by a model with this keyword counts as 2 kills

Active Camouflage

If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if this model has fully charged Energy Shields.

Blast

Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted

Continuous Fire

When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player.

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