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VK78 Commando: Difference between revisions

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{{Halo Weapon|series=HaloFlashpointLogo.png|Weapon_Image=VK78_Commandoart.png|name=VK78 Commando|type=Weapon|wave=Wave 1|keywords=[[Optics]], [[Rapid Fire]]|range=R6|release_date=November 16, 2024|loadouts=[[Spartan Zvezda]]}}'''VK78 Commando''' is a [[Weapons/Items|Weapon]] in [[Halo: Flashpoint]] and was released with Wave 1
{{Halo Weapon|series=HaloFlashpointLogo.png|Weapon_Image=<gallery>
VK78_Commandoart.png|Weapon
VK78_Commando_card.png|Card
</gallery>|name=VK78 Commando|type=Weapon|wave=Wave 1|keywords=[[Optics]], [[Rapid Fire]]|range=R6|release_date=November 16, 2024|loadouts=[[Spartan Zvezda]]}}'''VK78 Commando''' is a [[Weapons/Items|Weapon]] in [[Halo: Flashpoint]] and was released with [[Wave 1]]


==About==
==About==
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==Gallery==
==Gallery==
<gallery mode=nolines>
<gallery mode=nolines>
VK78_Commandoart.png|VK78 Commando
VK78_Commandoart.png|VK78 Commando Art
VK78_Commando_card.png|VK78 Commando Card
</gallery>
</gallery>



Latest revision as of 22:52, 9 January 2025

VK78 Commando is a Weapon in Halo: Flashpoint and was released with Wave 1

About

The VK78 'Commando' tactical rifle is a staple precision rifle of human fighting forces. The enhanced optics offers Spartans good effective range and a greater chance of crucial Headshots

Keywords

Optics

A weapon with the Optics keyword adds a +1 die modifier to Shoot actions. Headshots occur on rolls of 7 and 8

This keyword may not be used when using the Rapid Fire keyword to make a Blaze Away Shoot action.

Rapid Fire

A model using a weapon with the Rapid Fire keyword may choose to fire it normally, or 'Blaze Away'with a Shoot action in an attempt to pin models, but cause no wounds. Rules that affect Shoot actions still apply unless noted otherwise.

The shooting player must declare they are making a Blaze Away ateempt and then follow the normal rules for a Shoot action (LOS, Range, etc). There are no benefits from Crouching for either the shooter or the target during Blaze Away. The Optics keyword has no effect when making a Blaze Away roll.

The player making the Blaze Away rolls a 4 dice Ranged Test (x)

The player controlling the target model now rolls a 3dice Survive test (x) and compares the number of successes rolled.

If the shooting model has rolled more successes than the target model, the target model has 1 Energy Shield depleted and becomes pinned (see page 26 of the Rulebook). With any other result, nothing happens.

Note: Armour and Armour Piercing are not applicable when making a Survive roll against a Blaze Away because no damage is caused

Gallery

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