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Spartan Zvezda: Difference between revisions

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* [[Spartan Zvezda]]
* [[Spartan Zvezda]]
* [[Spartan Deadeye]]
* [[Spartan Deadeye]]
* [[Spartan Brawler]]|name=Spartan Zvezda}}'''Spartan Zvezda''' is a member of [[Halo Flashpoint Fireteam]] in [[Halo: Flashpoint]] and was released in Wave 1
* [[Spartan Brawler]]|name=Spartan Zvezda}}'''Spartan Zvezda''' is a member of [[Halo Flashpoint Fireteam]] in [[Halo: Flashpoint]] and was released in [[Wave 1]]


==About==
==About==

Latest revision as of 04:15, 8 January 2025

Spartan Zvezda is a member of Halo Flashpoint Fireteam in Halo: Flashpoint and was released in Wave 1

About

Spartan Zvenzda is named after the ZVEZDA-class Mjolnir Armour and has a load out of M11 Combat Knife,VK78 Commando along with Energy Shields (2) and Scout

An alternative version of this model is Spartan Zvezda (Fireteam Hydra)

Keywords

Energy Shield (n)

Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account.

Models with the Energy Shield keyword start the game with (n) Energy Shields (fully charged). When a model with this keyword takes Hits from losing an opposed dice test, they lose one shield for each hit they need to block, until all Hits have been negated or they have run out of energy shields. If there are Hits remaining after all energy shields have gone, adjust this by any Armour or Armour Piercing that apply to calculate if the model will actually suffer Wounds (refer to Damage and Death on page 20 of the rulebook)

If a model is protected by more than one Energy Shield source, they are all used before moving on to armour.

At the beginning of each Round, every model with the Energy Shield keyword regains 1 depleted Energy Shield on their Profile card (up to a maximum of n) to represent their Energy Shield regenerating. Flip one Energy Shield token back to its blue side.

Scout

After deployment, but before the first Round, a model with the Scout keyword may make a free one-cube Advance action. If both sides have models with Scout then the player who will take the first Turn moves all their scouts first. A scout may not enter a cube containing an enemy model during this pre-battle movement but may pick up items, weapons or scenario objects. (e.g. Power Seeds)

Additionally, a model with Scout keyword can keep a Crouch Token they already have when they make an Advance action.

Energy Shield Depleter/ESD (n)

When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.

If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield

Optics

A weapon with the Optics keyword adds a +1 die modifier to Shoot actions. Headshots occur on rolls of 7 and 8

This keyword may not be used when using the Rapid Fire keyword to make a Blaze Away Shoot action.

Rapid Fire

A model using a weapon with the Rapid Fire keyword may choose to fire it normally, or 'Blaze Away'with a Shoot action in an attempt to pin models, but cause no wounds. Rules that affect Shoot actions still apply unless noted otherwise.

The shooting player must declare they are making a Blaze Away ateempt and then follow the normal rules for a Shoot action (LOS, Range, etc). There are no benefits from Crouching for either the shooter or the target during Blaze Away. The Optics keyword has no effect when making a Blaze Away roll.

The player making the Blaze Away rolls a 4 dice Ranged Test (x)

The player controlling the target model now rolls a 3dice Survive test (x) and compares the number of successes rolled.

If the shooting model has rolled more successes than the target model, the target model has 1 Energy Shield depleted and becomes pinned (see page 26 of the Rulebook). With any other result, nothing happens.

Note: Armour and Armour Piercing are not applicable when making a Survive roll against a Blaze Away because no damage is caused

Gallery

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