No edit summary |
|||
Line 4: | Line 4: | ||
* [[Spartan Zvezda]] | * [[Spartan Zvezda]] | ||
* [[Spartan Deadeye]] | * [[Spartan Deadeye]] | ||
* [[Spartan Brawler]]}}'''Spartan Deadeye''' is a member of [[Halo Flashpoint Fireteam]] in [[Halo: Flashpoint]] | * [[Spartan Brawler]]}}'''Spartan Deadeye''' is a member of [[Halo Flashpoint Fireteam]] in [[Halo: Flashpoint]] and was released in Wave 1 | ||
==About== | ==About== |
Revision as of 12:52, 5 January 2025
Spartan Deadeye is a member of Halo Flashpoint Fireteam in Halo: Flashpoint and was released in Wave 1
About
Spartan Deadeye is named after the DEADEYE-class Mjolnir and has a load out of M11 Combat Knife, M392 DMR along with Energy Shields (2) and Fast Transition
An alternative version of this model is Spartan Deadeye (Fireteam Hydra)
Keywords
Energy Shield (n)
Energy Shields take effect whenever the model takes Hits, but before any Armour or Armour Piercing is taken into account.
Models with the Energy Shield keyword start the game with (n) Energy Shields (fully charged). When a model with this keyword takes Hits from losing an opposed dice test, they lose one shield for each hit they need to block, until all Hits have been negated or they have run out of energy shields. If there are Hits remaining after all energy shields have gone, adjust this by any Armour or Armour Piercing that apply to calculate if the model will actually suffer Wounds (refer to Damage and Death on page 20 of the rulebook)
If a model is protected by more than one Energy Shield source, they are all used before moving on to armour.
At the beginning of each Round, every model with the Energy Shield keyword regains 1 depleted Energy Shield on their Profile card (up to a maximum of n) to represent their Energy Shield regenerating. Flip one Energy Shield token back to its blue side.
Fast Transition
When the model takes a Shoot action it can make an attack with two ranged weapons it is carrying. The attacks may target the same or different enemy models. Declare the target of both weapons before rolling any dice. Resolve the dice rolls for one weapon completely, then resolve the rolls for the second weapon separately. A model with Fast Transition that uses a Shoot symbol on a Command Die only benefits from a single extra Shoot action from one of the available weapons. You may not use this ablility to shoot the same weapon twice in a single action. Cannot be used with any long shoot action
Gallery
-
Spartan Zvezda 1
![]() This wiki is not an official Mantic Games publication. |