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This is a quick reference keyword guide for [[Halo: Flashpoint]] | This is a quick reference keyword guide for [[Halo: Flashpoint]] | ||
{{Acrobatic}} | {{Acrobatic}} | ||
{{Active Camouflage}} | |||
{{Blast}} | |||
{{mantic}} | {{mantic}} | ||
Revision as of 22:11, 4 January 2025
This is a quick reference keyword guide for Halo: Flashpoint
Acrobatic
For scenarios in which Kills count towards the victory conditions (e.g. Slayer) each enemy killed by a model with this keyword rewards +1 VP.
Active Camouflage
While this model has fully charged Energy Shields (the amount of shields it starts with, not including purchased upgrades) you may not draw LOS to it unless:
• You are in an adjacent or same cube, however ranged attacks will be at a -2 modifier against it.
• If this model does not have fully charged shields then you may draw LOS to it as usual, however ranged attacks will be at a -2 modifier against it.
• If a model with no shields gains Active Camouflage, this modifier will reduce to -1 dice against it for Ranged Attacks.
Blast
Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted
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