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Concussion Rifle: Difference between revisions

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{{Halo Weapon|series=HaloFlashpointLogo.png|Weapon_Image=|name=Concussion Rifle|type=Weapon|wave=Wave 2|keywords=[[Blast]], [[ESD (n)]], [[Frag (n)]], [[Grenade]]|range=|release_date=March, 2025|loadouts=}}'''Concussion Rifle''' is a [[Weapons/Items|Weapon]] in [[Halo: Flashpoint]] and will be released with Wave 2
{{Halo Weapon|series=HaloFlashpointLogo.png|Weapon_Image=|name=Concussion Rifle|type=Weapon|wave=Wave 2|keywords=[[Blast]], [[ESD (n)|ESD (1)]], [[Frag (n)|Frag (4)]], [[Grenade]]|range=R5|release_date=March, 2025|loadouts=|ap=1}}'''Concussion Rifle''' is a [[Weapons/Items|Weapon]] in [[Halo: Flashpoint]] and will be released with Wave 2


==About==
==About==

Revision as of 00:59, 5 April 2025

Concussion Rifle is a Weapon in Halo: Flashpoint and will be released with Wave 2

About

Keywords

Blast

Before the damage and other effects of this weapson have been resolved, the models in all cubes adajcent to the explosion (in all directions) have 1 Energy Shield depleted

Energy Shield Depleter/ESD (n)

When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.

If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield

Frag (n)

After rolling to hit with a weapon using the Explosive or Grenade keywords, roll a (n) dice 4+ test (x) for the strength of the attack. No modifiers or rerolls allowed. Models in the target cube must roll a 3 dice Survive test (x)

The shooter rolls once for the attack and then each model in the cube rolls separately for their Survive test (enemy and friendly models are all affected)

Draw or Survive has more successes: Attack fails to cause any hits

Frag has more successes: The difference in number of successes is the number of hits caused. (refer to Damage and Death on page 20 in the rulebook)

Whatever the results of the attack, all surviving models in the target cube are thrown one cube in a random direction (refer to Scatter on page 28 in the rulebook) and are then pinned.

Grenade

There will always be other keywords to denote the type of explosive attack after rolling to hit. e.g. (Frag)

Grenades are thrown using using a Shoot action. Choose a target cube within range. If you do not have LOS to the target cube, then both the shooting model and the target cube must be visable when viewed directly above. (i.e The grenade is thrown directly into the cube if you have LOS, or lobbed over whatever is blocking LOS.)

Roll a 3 dice Ranged test (1) with no modifiers or rellows allowed. Success means that the Grenade has landed in the target cube. Failure requires a Scatter roll (see page 28 in the rulebook) to determine which cube the Grenade detonates in. The enemy does not make a roll to oppose this Shoot test, but there may be a later damage roll (e.g. Frag)

A Grenade that would Scatter through a solid wall (or the board edge) will bounce off it and stay in the original target cube.

The effect the Grenade has varies by type, see the weapon profile or item description for the Range, AP and Keywords for that grenade type.

Gallery


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