Created page with "'''Continuous Fire''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== This weapon has an increaed chance of damaging the enemy, but may overheat if fired for a prolonged period ==Rules== When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must ta..." |
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==Rules== | ==Rules== | ||
When a weapon with this keyword is used in a Ranged test, it benefits from [[Weight of Fire]] (2. At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player. | When a weapon with this keyword is used in a Ranged test, it benefits from [[Weight of Fire (n)|Weight of Fire]] (2). At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player. | ||
[[category: Halo Flashpoint]] | [[category: Halo Flashpoint]] | ||
Latest revision as of 23:26, 4 January 2025
Continuous Fire is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set)
Description[edit | edit source]
This weapon has an increaed chance of damaging the enemy, but may overheat if fired for a prolonged period
Rules[edit | edit source]
When a weapon with this keyword is used in a Ranged test, it benefits from Weight of Fire (2). At the end of the current Shoot action, the model that used the weapon must take a 3 dice Survive test (2). If the test failed it must take 1 wound. Armour and Shields do not protect against this damage. If this kills the model, the kill is awarded to the opposing player.
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