Created page with "'''Active Camouflage''' is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set) ==Description== Armour with this feature is more difficult to see due to the way it manipulates light ==Rules== If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if thsi model has fully charged Energy Shields. category: Halo Flashpoint category: Keyword {{mantic}}" |
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If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if | If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if this model has fully charged Energy Shields. | ||
[[category: Halo Flashpoint]] | [[category: Halo Flashpoint]] |
Latest revision as of 16:58, 7 January 2025
Active Camouflage is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set)
Description
Armour with this feature is more difficult to see due to the way it manipulates light
Rules
If the model is targeted by a ranged attack, that attack will not gain the Clear Shot +2 dice, High Ground +1 or Crouched +1 die modifiers if this model has fully charged Energy Shields.
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