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Template:Knockback: Difference between revisions

Created page with "===Knockback=== When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent cube on the same level. Resolve the attack as normal, then move the target one cube directly away from the attack (see page 26 of the rulebook) If the attacker and target are in the same cube (i.e. in an Assault action) then the attacker choose any..."
 
 
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Otherwise, use a normal Line of Sight between attacker and target to work out where the model moves (i.e. a Shoot action). Continue the LOS from the attacker through the target and into the first new cube beyond the one the target is standing in and on the same level. If it is unclear which cube the target moves into, roll a dice to randomly determine the destination  
Otherwise, use a normal Line of Sight between attacker and target to work out where the model moves (i.e. a Shoot action). Continue the LOS from the attacker through the target and into the first new cube beyond the one the target is standing in and on the same level. If it is unclear which cube the target moves into, roll a dice to randomly determine the destination  


Refer to page 26 on Forced Movement rules for consequent effects of Knockback.
Refer to page 26 on Forced Movement rules for consequent effects of [[Knockback]].

Latest revision as of 17:39, 6 January 2025

Knockback

When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent cube on the same level. Resolve the attack as normal, then move the target one cube directly away from the attack (see page 26 of the rulebook)

If the attacker and target are in the same cube (i.e. in an Assault action) then the attacker choose any adjacent cube on the same level to move the target into.

Otherwise, use a normal Line of Sight between attacker and target to work out where the model moves (i.e. a Shoot action). Continue the LOS from the attacker through the target and into the first new cube beyond the one the target is standing in and on the same level. If it is unclear which cube the target moves into, roll a dice to randomly determine the destination

Refer to page 26 on Forced Movement rules for consequent effects of Knockback.