Created page with "==ESD (n)== When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual. If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield" |
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'''Energy Shield Depleter (n)''', known as '''ESD''', is a [[keywords|keyword]] from [[Halo: Flashpoint]].It was introduced in Wave 1 (base set) | |||
==Description== | |||
Some weapons are designed to exhause Energy Shields on contact, to deny the enemy their defences. | |||
==Rules== | |||
When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual. | When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual. | ||
If the target model is protected by an [[Energy Shield Barrier (n)|Energy Shield Barrier]], the Barrier is depleted first, then the target model's own Energy Shield | If the target model is protected by an [[Energy Shield Barrier (n)|Energy Shield Barrier]], the Barrier is depleted first, then the target model's own Energy Shield | ||
[[category: Halo Flashpoint]] | |||
[[category: Keyword]] | |||
{{mantic}} |
Latest revision as of 15:28, 5 January 2025
Energy Shield Depleter (n), known as ESD, is a keyword from Halo: Flashpoint.It was introduced in Wave 1 (base set)
Description
Some weapons are designed to exhause Energy Shields on contact, to deny the enemy their defences.
Rules
When a model takes hits from a Shoot or Assault attack, caused by a weapon with the ESD keyword, immediately deplete (n) Energy Shields from the target model. Then resolve the Hits caused against the target's remaining Energy Shields and Armour as usual.
If the target model is protected by an Energy Shield Barrier, the Barrier is depleted first, then the target model's own Energy Shield
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