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	<id>http://manticgameswiki.com/index.php?action=history&amp;feed=atom&amp;title=Threat_Sensor</id>
	<title>Threat Sensor - Revision history</title>
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	<updated>2026-09-16T14:29:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://manticgameswiki.com/index.php?title=Threat_Sensor&amp;diff=1423&amp;oldid=prev</id>
		<title>101.2.204.86: /* Rules */</title>
		<link rel="alternate" type="text/html" href="http://manticgameswiki.com/index.php?title=Threat_Sensor&amp;diff=1423&amp;oldid=prev"/>
		<updated>2025-11-19T23:35:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Rules&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:35, 19 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When this item is used&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;models &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy &lt;/del&gt;[[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fireteams|Fireteam&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be targeted by ranged attacks even if there is no LOS between the shooting model and target model&lt;/del&gt;. i.e. Its lets your side know where the enemy is without seeing them, so you can shoot through walls, terrain, etc&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Lasts for the rest of the Round&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pick a target cube for the Threat Sensor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the remainder &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;round friendly models are considered to have LOS to that cube and any models within it, and all adjacent cubes from that location. &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One-Use&lt;/ins&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;i.e. Its lets your side know where the enemy is without seeing them, so you can shoot through walls, terrain, etc.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is only [[One-Use]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Gallery==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery mode=nolines&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;gallery mode=nolines&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>101.2.204.86</name></author>
	</entry>
	<entry>
		<id>http://manticgameswiki.com/index.php?title=Threat_Sensor&amp;diff=905&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;{{Halo Item|series=HaloFlashpointLogo.png|name=Threat Sensor|type=Item|wave=Wave 1|keywords=One-Use|range=|release_date=November 16, 2024|loadouts=|ap=}}&#039;&#039;&#039;Threat Sensor&#039;&#039;&#039; is a Type II Item in Halo: Flashpoint and was released with Wave 1  ==About== The threat sensor, or threat detector, is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.  ==Rules== When this item is used, models of the enemy Fire...&quot;</title>
		<link rel="alternate" type="text/html" href="http://manticgameswiki.com/index.php?title=Threat_Sensor&amp;diff=905&amp;oldid=prev"/>
		<updated>2025-01-07T23:09:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Halo Item|series=HaloFlashpointLogo.png|name=Threat Sensor|type=Item|wave=Wave 1|keywords=&lt;a href=&quot;/index.php/One-Use&quot; title=&quot;One-Use&quot;&gt;One-Use&lt;/a&gt;|range=|release_date=November 16, 2024|loadouts=|ap=}}&amp;#039;&amp;#039;&amp;#039;Threat Sensor&amp;#039;&amp;#039;&amp;#039; is a Type II &lt;a href=&quot;/index.php/Weapons/Items&quot; title=&quot;Weapons/Items&quot;&gt;Item&lt;/a&gt; in &lt;a href=&quot;/index.php/Halo:_Flashpoint&quot; title=&quot;Halo: Flashpoint&quot;&gt;Halo: Flashpoint&lt;/a&gt; and was released with &lt;a href=&quot;/index.php/Wave_1&quot; title=&quot;Wave 1&quot;&gt;Wave 1&lt;/a&gt;  ==About== The threat sensor, or threat detector, is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.  ==Rules== When this item is used, models of the enemy Fire...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Halo Item|series=HaloFlashpointLogo.png|name=Threat Sensor|type=Item|wave=Wave 1|keywords=[[One-Use]]|range=|release_date=November 16, 2024|loadouts=|ap=}}&amp;#039;&amp;#039;&amp;#039;Threat Sensor&amp;#039;&amp;#039;&amp;#039; is a Type II [[Weapons/Items|Item]] in [[Halo: Flashpoint]] and was released with [[Wave 1]]&lt;br /&gt;
&lt;br /&gt;
==About==&lt;br /&gt;
The threat sensor, or threat detector, is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
When this item is used, models of the enemy [[Fireteams|Fireteam]] may be targeted by ranged attacks even if there is no LOS between the shooting model and target model. i.e. Its lets your side know where the enemy is without seeing them, so you can shoot through walls, terrain, etc. Lasts for the rest of the Round.&lt;br /&gt;
&lt;br /&gt;
It is only [[One-Use]]&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=nolines&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category: Halo Flashpoint]]&lt;br /&gt;
[[category: Item]]&lt;br /&gt;
[[category: Type II]]&lt;br /&gt;
{{mantic}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
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