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	<id>http://manticgameswiki.com/index.php?action=history&amp;feed=atom&amp;title=Knockback</id>
	<title>Knockback - Revision history</title>
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	<updated>2026-11-06T02:24:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://manticgameswiki.com/index.php?title=Knockback&amp;diff=649&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;&#039;&#039;&#039;Knockback&#039;&#039;&#039; is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set)  ==Description== This weapon packs such a forceful impact that the target is likely to be thrown backwards when hit, whether they are still alive or dead.  ==Rules== When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent...&quot;</title>
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		<updated>2025-01-06T19:49:48Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Knockback&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Keywords&quot; title=&quot;Keywords&quot;&gt;keywords&lt;/a&gt; from &lt;a href=&quot;/index.php/Halo:_Flashpoint&quot; title=&quot;Halo: Flashpoint&quot;&gt;Halo: Flashpoint&lt;/a&gt;.It was introduced in Wave 1 (base set)  ==Description== This weapon packs such a forceful impact that the target is likely to be thrown backwards when hit, whether they are still alive or dead.  ==Rules== When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Knockback&amp;#039;&amp;#039;&amp;#039; is a [[keywords]] from [[Halo: Flashpoint]].It was introduced in Wave 1 (base set)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This weapon packs such a forceful impact that the target is likely to be thrown backwards when hit, whether they are still alive or dead.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
When a model using a weapon with this keyword makes a Ranged or Fight test and rolls more successes than the target model (regardless of whether any wounds are caused) it will force the target into an adjacent cube on the same level. Resolve the attack as normal, then move the target one cube directly away from the attack (see page 26 of the rulebook)&lt;br /&gt;
&lt;br /&gt;
If the attacker and target are in the same cube (i.e. in an Assault action) then the attacker choose any adjacent cube on the same level to move the target into.&lt;br /&gt;
&lt;br /&gt;
Otherwise, use a normal Line of Sight between attacker and target to work out where the model moves (i.e. a Shoot action). Continue the LOS from the attacker through the target and into the first new cube beyond the one the target is standing in and on the same level. If it is unclear which cube the target moves into, roll a dice to randomly determine the destination &lt;br /&gt;
&lt;br /&gt;
Refer to page 26 on Forced Movement rules for consequent effects of Knockback.&lt;br /&gt;
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[[category: Halo Flashpoint]]&lt;br /&gt;
[[category: Keyword]]&lt;br /&gt;
&lt;br /&gt;
{{mantic}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
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