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	<id>http://manticgameswiki.com/index.php?action=history&amp;feed=atom&amp;title=Flight</id>
	<title>Flight - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://manticgameswiki.com/index.php?action=history&amp;feed=atom&amp;title=Flight"/>
	<link rel="alternate" type="text/html" href="http://manticgameswiki.com/index.php?title=Flight&amp;action=history"/>
	<updated>2026-10-28T16:20:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://manticgameswiki.com/index.php?title=Flight&amp;diff=1446&amp;oldid=prev</id>
		<title>101.2.204.86 at 00:07, 20 November 2025</title>
		<link rel="alternate" type="text/html" href="http://manticgameswiki.com/index.php?title=Flight&amp;diff=1446&amp;oldid=prev"/>
		<updated>2025-11-20T00:07:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:07, 19 November 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rules==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physicallly &lt;/del&gt;placed on the gaming table. If the model falls, it will not take damage or Pinned&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physically &lt;/ins&gt;placed on the gaming table. If the model falls, it will not take damage or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;Pinned&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. This is not free movement, and the model still requires enough cubes of movement to do so.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Halo Flashpoint]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[category: Halo Flashpoint]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>101.2.204.86</name></author>
	</entry>
	<entry>
		<id>http://manticgameswiki.com/index.php?title=Flight&amp;diff=603&amp;oldid=prev</id>
		<title>Dave: Created page with &quot;&#039;&#039;&#039;Flight&#039;&#039;&#039; is a keywords from Halo: Flashpoint.It was introduced in Wave 1 (base set)  ==Description== The soldier is equipped with an anti-grav device or thrusters to allow them to reach high terrain quickly or soar over obstacles.  ==Rules== A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows i...&quot;</title>
		<link rel="alternate" type="text/html" href="http://manticgameswiki.com/index.php?title=Flight&amp;diff=603&amp;oldid=prev"/>
		<updated>2025-01-06T08:24:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Flight&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/index.php/Keywords&quot; title=&quot;Keywords&quot;&gt;keywords&lt;/a&gt; from &lt;a href=&quot;/index.php/Halo:_Flashpoint&quot; title=&quot;Halo: Flashpoint&quot;&gt;Halo: Flashpoint&lt;/a&gt;.It was introduced in Wave 1 (base set)  ==Description== The soldier is equipped with an anti-grav device or thrusters to allow them to reach high terrain quickly or soar over obstacles.  ==Rules== A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Flight&amp;#039;&amp;#039;&amp;#039; is a [[keywords]] from [[Halo: Flashpoint]].It was introduced in Wave 1 (base set)&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The soldier is equipped with an anti-grav device or thrusters to allow them to reach high terrain quickly or soar over obstacles.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
A model with this keyword can pass through cubes without walls or floors during their movement, and may change levels without climbing up or down terrain. The model must end its move in a cube (and position) that allows it to be physicallly placed on the gaming table. If the model falls, it will not take damage or Pinned&lt;br /&gt;
&lt;br /&gt;
[[category: Halo Flashpoint]]&lt;br /&gt;
[[category: Keyword]]&lt;br /&gt;
&lt;br /&gt;
{{mantic}}&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
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